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Learning HTML5 Game Programming: Build Online Games with Canvas, SVG, and WebGL
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Learning HTML5 Game Programming: Build Online Games with Canvas, SVG, and WebGL

Edition: 03/01/2012
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Product Details:

Pages: pages
Date Added: 2009-01-01
Search Category: Lawbooks

Overview:

The most complete guide to game programming with the breakthrough technology thats the future of the Web: HTML5 Walk step-by-step through building a complete HTML5/JS-based game. Learn how to use canvas, SVG, and webgl - and when to use each Use mobile SDKs, create multiplayer games, and publish HTML5 games on social networking sites. Includes concise, chapter-length example applications, plus two start-to-finish projects summarizing the entire development process. HTML5 promises to transform web and mobile gaming, replacing legacy technologies such as Flash. As leading-edge browsers increasingly adopt HTML5, thousands of developers are itching to get started - and this book gives them all the information and insight theyll need. Pioneering developer James L. Williams combines detailed reference information about HTML5s innovations with chapter-length game application examples, and presents a full section of case study applications that summarize the entire development process. Williams explains how to: * Set up an HTML5 development environment and build complete HTML5/JavaScript-based games Work with canvas, svg, and webgl - and choose the right solution for each challenge. Develop HTML5 games for mobile devices. Create effective multiplayer games. Use basis properties that transcend all games. Publish HTML5 games on social networking sites

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